mlsanityData to 14 Oct 2026

SGANVO: Unsupervised Deep Visual Odometry and Depth Estimation with Stacked Generative Adversarial Networks

arXiv 1906.08889 ↗First posted 20 Jun 2019cs.RO cs.CV eess.IVcited by 5

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Abstract (arXiv)

Recently end-to-end unsupervised deep learning methods have achieved an effect beyond geometric methods for visual depth and ego-motion estimation tasks. These data-based learning methods perform more robustly and accurately in some of the challenging scenes. The encoder-decoder network has been widely used in the depth estimation and the RCNN has brought significant improvements in the ego-motion estimation. Furthermore, the latest use of Generative Adversarial Nets(GANs) in depth and ego-motion estimation has demonstrated that the estimation could be further improved by generating pictures in the game learning process. This paper proposes a novel unsupervised network system for visual depth and ego-motion estimation: Stacked Generative Adversarial Network(SGANVO). It consists of a stack of GAN layers, of which the lowest layer estimates the depth and ego-motion while the higher layers estimate the spatial features. It can also capture the temporal dynamic due to the use of a recurrent representation across the layers. See Fig.1 for details. We select the most commonly used KITTI [1] data set for evaluation. The evaluation results show that our proposed method can produce better or comparable results in depth and ego-motion estimation.

Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). First posted on arXiv 20 Jun 2019.

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Citing papers per year: 2021: 2; 2022: 1; 2023: 1; 2024: 1.

5 papers.