Linear Lower Bounds and Conditioning of Differentiable Games
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Abstract (arXiv)
Recent successes of game-theoretic formulations in ML have caused a resurgence of research interest in differentiable games. Overwhelmingly, that research focuses on methods and upper bounds on their speed of convergence. In this work, we approach the question of fundamental iteration complexity by providing lower bounds to complement the linear (i.e. geometric) upper bounds observed in the literature on a wide class of problems. We cast saddle-point and min-max problems as 2-player games. We leverage tools from single-objective convex optimisation to propose new linear lower bounds for convex-concave games. Notably, we give a linear lower bound for n-player differentiable games, by using the spectral properties of the update operator. We then propose a new definition of the condition number arising from our lower bound analysis. Unlike past definitions, our condition number captures the fact that linear rates are possible in games, even in the absence of strong convexity or strong concavity in the variables.
Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). First posted on arXiv 17 Jun 2019.
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Citing papers per year: 2021: 1; 2022: 2.
3 papers.
- 2021Convex-Concave Min-Max Stackelberg Gamescited by 9
- 2022On Convergence of Gradient Descent Ascent: A Tight Local Analysiscited by 9
- 2022Robust No-Regret Learning in Min-Max Stackelberg Gamescited by 5
- 2022On Convergence of Gradient Descent Ascent: A Tight Local Analysis3 Jul 2022
- 2022Robust No-Regret Learning in Min-Max Stackelberg Games26 Mar 2022
- 2021Convex-Concave Min-Max Stackelberg Games5 Oct 2021