mlsanityData to 13 Oct 2026

A Tight and Unified Analysis of Gradient-Based Methods for a Whole Spectrum of Games

arXiv 1906.05945 ↗First posted 13 Jun 2019cs.LG math.OC stat.MLcited by 1

Not on the map. Why?

Abstract (arXiv)

We consider differentiable games where the goal is to find a Nash equilibrium. The machine learning community has recently started using variants of the gradient method (GD). Prime examples are extragradient (EG), the optimistic gradient method (OG) and consensus optimization (CO), which enjoy linear convergence in cases like bilinear games, where the standard GD fails. The full benefits of theses relatively new methods are not known as there is no unified analysis for both strongly monotone and bilinear games. We provide new analyses of the EG's local and global convergence properties and use is to get a tighter global convergence rate for OG and CO. Our analysis covers the whole range of settings between bilinear and strongly monotone games. It reveals that these methods converge via different mechanisms at these extremes; in between, it exploits the most favorable mechanism for the given problem. We then prove that EG achieves the optimal rate for a wide class of algorithms with any number of extrapolations. Our tight analysis of EG's convergence rate in games shows that, unlike in convex minimization, EG may be much faster than GD.

Key facts. Cited by 1 paper in the map (data through 13 Oct 2026). First posted on arXiv 13 Jun 2019.

Builds on

No reference list yet.

Built on by

Cited by year

Citing papers per year: 2021: 1.

1 paper.