mlsanityData to 13 Oct 2026

A Games-in-Games Approach to Mosaic Command and Control Design of Dynamic Network-of-Networks for Secure and Resilient Multi-Domain Operations

arXiv 1906.02114 ↗First posted 5 Jun 2019eess.SY cs.SYcited by 1

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Abstract (arXiv)

This paper presents a games-in-games approach to provide design guidelines for mosaic command and control that enables the secure and resilient multi-domain operations. Under the mosaic design, pieces or agents in the network are equipped with flexible interoperability and the capability of self-adaptability, self-healing, and resiliency so that they can reconfigure their responses to achieve the global mission in spite of failures of nodes and links in the adversarial environment. The proposed games-in-games approach provides a system-of-systems science for mosaic distributed design of large-scale systems. Specifically, the framework integrates three layers of design for each agent including strategic layer, tactical layer, and mission layer. Each layer in the established model corresponds to a game of a different scale that enables the integration of threat models and achieve self-mitigation and resilience capabilities. The solution concept of the developed multi-layer multi-scale mosaic design is characterized by Gestalt Nash equilibrium (GNE) which considers the interactions between agents across different layers. The developed approach is applicable to modern battlefield networks which are composed of heterogeneous assets that access highly diverse and dynamic information sources over multiple domains. By leveraging mosaic design principles, we can achieve the desired operational goals of deployed networks in a case study and ensure connectivity among entities for the exchange of information to accomplish the mission.

Key facts. Cited by 1 paper in the map (data through 13 Oct 2026). First posted on arXiv 5 Jun 2019.

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