mlsanityData to 7 Oct 2026

Analysis and Improvement of Adversarial Training in DQN Agents With Adversarially-Guided Exploration (AGE)

arXiv 1906.01119 ↗First posted 3 Jun 2019cs.LG cs.AI cs.CRcited by 1

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Abstract (arXiv)

This paper investigates the effectiveness of adversarial training in enhancing the robustness of Deep Q-Network (DQN) policies to state-space perturbations. We first present a formal analysis of adversarial training in DQN agents and its performance with respect to the proportion of adversarial perturbations to nominal observations used for training. Next, we consider the sample-inefficiency of current adversarial training techniques, and propose a novel Adversarially-Guided Exploration (AGE) mechanism based on a modified hybrid of the ε-greedy algorithm and Boltzmann exploration. We verify the feasibility of this exploration mechanism through experimental evaluation of its performance in comparison with the traditional decaying ε-greedy and parameter-space noise exploration algorithms.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). First posted on arXiv 3 Jun 2019.

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