Data-Driven Crowd Simulation with Generative Adversarial Networks
Not on the map. Why?
Abstract (arXiv)
This paper presents a novel data-driven crowd simulation method that can mimic the observed traffic of pedestrians in a given environment. Given a set of observed trajectories, we use a recent form of neural networks, Generative Adversarial Networks (GANs), to learn the properties of this set and generate new trajectories with similar properties. We define a way for simulated pedestrians (agents) to follow such a trajectory while handling local collision avoidance. As such, the system can generate a crowd that behaves similarly to observations, while still enabling real-time interactions between agents. Via experiments with real-world data, we show that our simulated trajectories preserve the statistical properties of their input. Our method simulates crowds in real time that resemble existing crowds, while also allowing insertion of extra agents, combination with other simulation methods, and user interaction.
Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). First posted on arXiv 23 May 2019.
Builds on
No reference list yet.
Built on by
Citing papers per year: 2021: 1; 2022: 2; 2023: 0; 2024: 1.
4 papers.
- 2024Deep Learning for Cross-Domain Data Fusion in Urban Computing: Taxonomy, Advances, and Outlookcited by 33
- 2022Safety-compliant Generative Adversarial Networks for Human Trajectory Forecastingcited by 12
- 2021A Perceptually-Validated Metric for Crowd Trajectory Quality Evaluationcited by 3
- 2022ODEs learn to walk: ODE-Net based data-driven modeling for crowd dynamicscited by 0
- 2024Deep Learning for Cross-Domain Data Fusion in Urban Computing: Taxonomy, Advances, and Outlook29 Feb 2024
- 2022ODEs learn to walk: ODE-Net based data-driven modeling for crowd dynamics18 Oct 2022
- 2022Safety-compliant Generative Adversarial Networks for Human Trajectory Forecasting25 Sep 2022
- 2021A Perceptually-Validated Metric for Crowd Trajectory Quality Evaluation27 Aug 2021