Transparent pronunciation scoring using articulatorily weighted phoneme edit distance
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Abstract (arXiv)
For researching effects of gamification in foreign language learning for children in the "Say It Again, Kid!" project we developed a feedback paradigm that can drive gameplay in pronunciation learning games. We describe our scoring system based on the difference between a reference phone sequence and the output of a multilingual CTC phoneme recogniser. We present a white-box scoring model of mapped weighted Levenshtein edit distance between reference and error with error weights for articulatory differences computed from a training set of scored utterances. The system can produce a human-readable list of each detected mispronunciation's contribution to the utterance score. We compare our scoring method to established black box methods.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). First posted on arXiv 7 May 2019.
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