Unsupervised Domain Adaptation using Graph Transduction Games
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Abstract (arXiv)
Unsupervised domain adaptation (UDA) amounts to assigning class labels to the unlabeled instances of a dataset from a target domain, using labeled instances of a dataset from a related source domain. In this paper, we propose to cast this problem in a game-theoretic setting as a non-cooperative game and introduce a fully automatized iterative algorithm for UDA based on graph transduction games (GTG). The main advantages of this approach are its principled foundation, guaranteed termination of the iterative algorithms to a Nash equilibrium (which corresponds to a consistent labeling condition) and soft labels quantifying the uncertainty of the label assignment process. We also investigate the beneficial effect of using pseudo-labels from linear classifiers to initialize the iterative process. The performance of the resulting methods is assessed on publicly available object recognition benchmark datasets involving both shallow and deep features. Results of experiments demonstrate the suitability of the proposed game-theoretic approach for solving UDA tasks.
Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). First posted on arXiv 6 May 2019.
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Citing papers per year: 2021: 2; 2022: 1.
3 papers.
- 2022A Multi-stage Framework with Mean Subspace Computation and Recursive Feedback for Online Unsupervised Domain Adaptationcited by 3
- 2021UBR2S: Uncertainty-Based Resampling and Reweighting Strategy for Unsupervised Domain Adaptationcited by 0
- 2021Certainty Volume Prediction for Unsupervised Domain Adaptationcited by 0
- 2022A Multi-stage Framework with Mean Subspace Computation and Recursive Feedback for Online Unsupervised Domain Adaptation24 Jun 2022
- 2021Certainty Volume Prediction for Unsupervised Domain Adaptation3 Nov 2021
- 2021UBR2S: Uncertainty-Based Resampling and Reweighting Strategy for Unsupervised Domain Adaptation22 Oct 2021