Predicting Student Performance in an Educational Game Using a Hidden Markov Model
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Abstract (arXiv)
Contributions: Prior studies on education have mostly followed the model of the cross sectional study, namely, examining the pretest and the posttest scores. This paper shows that students' knowledge throughout the intervention can be estimated by time series analysis using a hidden Markov model. Background: Analyzing time series and the interaction between the students and the game data can result in valuable information that cannot be gained by only cross sectional studies of the exams. Research Questions: Can a hidden Markov model be used to analyze the educational games? Can a hidden Markov model be used to make a prediction of the students' performance? Methodology: The study was conducted on (N=854) students who played the Save Patch game. Students were divided into class 1 and class 2. Class 1 students are those who scored lower in the test than class 2 students. The analysis is done by choosing various features of the game as the observations. Findings: The state trajectories can predict the students' performance accurately for both class 1 and class 2.
Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). First posted on arXiv 24 Apr 2019.
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Citing papers per year: 2021: 1; 2022: 1; 2023: 0; 2024: 1.
3 papers.