Mek: Mechanics Prototyping Tool for 2D Tile-Based Turn-Based Deterministic Games
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Abstract (arXiv)
There are few digital tools to help designers create game mechanics. A general language to express game mechanics is necessary for rapid game design iteration. The first iteration of a mechanics-focused language, together with its interfacing tool, are introduced in this paper. The language is restricted to two-dimensional, turn-based, tile-based, deterministic, complete-information games. The tool is compared to the existing alternatives for game mechanics prototyping and shown to be capable of succinctly implementing a range of well-known game mechanics.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). First posted on arXiv 6 Apr 2019.
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Citing papers per year: 2021: 1.
1 paper.
- 2021SuSketch: Surrogate Models of Gameplay as a Design Assistant22 Mar 2021