Constrained Generative Adversarial Networks for Interactive Image Generation
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Abstract (arXiv)
Generative Adversarial Networks (GANs) have received a great deal of attention due in part to recent success in generating original, high-quality samples from visual domains. However, most current methods only allow for users to guide this image generation process through limited interactions. In this work we develop a novel GAN framework that allows humans to be "in-the-loop" of the image generation process. Our technique iteratively accepts relative constraints of the form "Generate an image more like image A than image B". After each constraint is given, the user is presented with new outputs from the GAN, informing the next round of feedback. This feedback is used to constrain the output of the GAN with respect to an underlying semantic space that can be designed to model a variety of different notions of similarity (e.g. classes, attributes, object relationships, color, etc.). In our experiments, we show that our GAN framework is able to generate images that are of comparable quality to equivalent unsupervised GANs while satisfying a large number of the constraints provided by users, effectively changing a GAN into one that allows users interactive control over image generation without sacrificing image quality.
Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). First posted on arXiv 3 Apr 2019.
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Citing papers per year: 2021: 1; 2022: 3; 2023: 4; 2024: 0; 2025: 0; 2026: 2.
10 papers.
- 2022Data-Driven Minimax Optimization with Expectation Constraintscited by 5
- 2023GANravel: User-Driven Direction Disentanglement in Generative Adversarial Networkscited by 5
- 2022Stay Positive: Non-Negative Image Synthesis for Augmented Realitycited by 4
- 2022Guiding Users to Where to Give Color Hints for Efficient Interactive Sketch Colorization via Unsupervised Region Prioritizationcited by 3
- 2023PrefGen: Preference Guided Image Generation with Relative Attributescited by 2
- 2026Logic Tensor Network-Enhanced Generative Adversarial Networkcited by 2
- 2021Rethinking Multidimensional Discriminator Output for Generative Adversarial Networkscited by 1
- 2023Intelligent Generation of Graphical Game Assets: A Conceptual Framework and Systematic Review of the State of the Artcited by 1
- 2023Human-AI Co-Creation Approach to Find Forever Chemicals Replacementscited by 0
- 2026Generate in the Chart, Not on the Boundary: Function-Symbol Grounding for Hard Constraints in LTN-GANscited by 0
- 2026Generate in the Chart, Not on the Boundary: Function-Symbol Grounding for Hard Constraints in LTN-GANs21 Aug 2026
- 2026Logic Tensor Network-Enhanced Generative Adversarial Network7 Jan 2026
- 2023Intelligent Generation of Graphical Game Assets: A Conceptual Framework and Systematic Review of the State of the Art16 Nov 2023
- 2023Human-AI Co-Creation Approach to Find Forever Chemicals Replacements11 Apr 2023
- 2023PrefGen: Preference Guided Image Generation with Relative Attributes1 Apr 2023
- 2023GANravel: User-Driven Direction Disentanglement in Generative Adversarial Networks31 Jan 2023
- 2022Guiding Users to Where to Give Color Hints for Efficient Interactive Sketch Colorization via Unsupervised Region Prioritization25 Oct 2022
- 2022Data-Driven Minimax Optimization with Expectation Constraints16 Feb 2022
- 2022Stay Positive: Non-Negative Image Synthesis for Augmented Reality1 Feb 2022
- 2021Rethinking Multidimensional Discriminator Output for Generative Adversarial Networks8 Sep 2021