PaintBot: A Reinforcement Learning Approach for Natural Media Painting
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Abstract (arXiv)
We propose a new automated digital painting framework, based on a painting agent trained through reinforcement learning. To synthesize an image, the agent selects a sequence of continuous-valued actions representing primitive painting strokes, which are accumulated on a digital canvas. Action selection is guided by a given reference image, which the agent attempts to replicate subject to the limitations of the action space and the agent's learned policy. The painting agent policy is determined using a variant of proximal policy optimization reinforcement learning. During training, our agent is presented with patches sampled from an ensemble of reference images. To accelerate training convergence, we adopt a curriculum learning strategy, whereby reference patches are sampled according to how challenging they are using the current policy. We experiment with differing loss functions, including pixel-wise and perceptual loss, which have consequent differing effects on the learned policy. We demonstrate that our painting agent can learn an effective policy with a high dimensional continuous action space comprising pen pressure, width, tilt, and color, for a variety of painting styles. Through a coarse-to-fine refinement process our agent can paint arbitrarily complex images in the desired style.
Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). First posted on arXiv 3 Apr 2019.
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Citing papers per year: 2021: 1; 2022: 1; 2023: 0; 2024: 1; 2025: 0; 2026: 1.
4 papers.
- 2026DiffBMP: Differentiable Rendering with Bitmap Primitives26 Feb 2026
- 2024Inverse Painting: Reconstructing The Painting Process30 Sep 2024
- 2022Stroke-based Rendering: From Heuristics to Deep Learning30 Dec 2022
- 2021Rethinking Style Transfer: From Pixels to Parameterized Brushstrokes31 Mar 2021