mlsanityData to 14 Oct 2026

A Visually Plausible Grasping System for Object Manipulation and Interaction in Virtual Reality Environments

arXiv 1903.05238 ↗First posted 12 Mar 2019cs.GR cs.CV cs.HCcited by 1

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Abstract (arXiv)

Interaction in virtual reality (VR) environments is essential to achieve a pleasant and immersive experience. Most of the currently existing VR applications, lack of robust object grasping and manipulation, which are the cornerstone of interactive systems. Therefore, we propose a realistic, flexible and robust grasping system that enables rich and real-time interactions in virtual environments. It is visually realistic because it is completely user-controlled, flexible because it can be used for different hand configurations, and robust because it allows the manipulation of objects regardless their geometry, i.e. hand is automatically fitted to the object shape. In order to validate our proposal, an exhaustive qualitative and quantitative performance analysis has been carried out. On the one hand, qualitative evaluation was used in the assessment of the abstract aspects such as: hand movement realism, interaction realism and motor control. On the other hand, for the quantitative evaluation a novel error metric has been proposed to visually analyze the performed grips. This metric is based on the computation of the distance from the finger phalanges to the nearest contact point on the object surface. These contact points can be used with different application purposes, mainly in the field of robotics. As a conclusion, system evaluation reports a similar performance between users with previous experience in virtual reality applications and inexperienced users, referring to a steep learning curve.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). First posted on arXiv 12 Mar 2019.

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