mlsanityData to 7 Oct 2026

Vibrotactile Signal Generation from Texture Images or Attributes using Generative Adversarial Network

arXiv 1902.07480 ↗First posted 20 Feb 2019cs.HCcited by 4

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Abstract (arXiv)

Providing vibrotactile feedback that corresponds to the state of the virtual texture surfaces allows users to sense haptic properties of them. However, hand-tuning such vibrotactile stimuli for every state of the texture takes much time. Therefore, we propose a new approach to create models that realize the automatic vibrotactile generation from texture images or attributes. In this paper, we make the first attempt to generate the vibrotactile stimuli leveraging the power of deep generative adversarial training. Specifically, we use conditional generative adversarial networks (GANs) to achieve generation of vibration during moving a pen on the surface. The preliminary user study showed that users could not discriminate generated signals and genuine ones and users felt realism for generated signals. Thus our model could provide the appropriate vibration according to the texture images or the attributes of them. Our approach is applicable to any case where the users touch the various surfaces in a predefined way.

Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). First posted on arXiv 20 Feb 2019.

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Citing papers per year: 2021: 1; 2022: 1; 2023: 0; 2024: 0; 2025: 0; 2026: 2.

4 papers.