Novelty Search for Deep Reinforcement Learning Policy Network Weights by Action Sequence Edit Metric Distance
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Abstract (arXiv)
Reinforcement learning (RL) problems often feature deceptive local optima, and learning methods that optimize purely for reward signal often fail to learn strategies for overcoming them. Deep neuroevolution and novelty search have been proposed as effective alternatives to gradient-based methods for learning RL policies directly from pixels. In this paper, we introduce and evaluate the use of novelty search over agent action sequences by string edit metric distance as a means for promoting innovation. We also introduce a method for stagnation detection and population resampling inspired by recent developments in the RL community that uses the same mechanisms as novelty search to promote and develop innovative policies. Our methods extend a state-of-the-art method for deep neuroevolution using a simple-yet-effective genetic algorithm (GA) designed to efficiently learn deep RL policy network weights. Experiments using four games from the Atari 2600 benchmark were conducted. Results provide further evidence that GAs are competitive with gradient-based algorithms for deep RL. Results also demonstrate that novelty search over action sequences is an effective source of selection pressure that can be integrated into existing evolutionary algorithms for deep RL.
Key facts. Cited by 9 papers in the map (data through 13 Oct 2026). First posted on arXiv 8 Feb 2019.
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Citing papers per year: 2022: 2; 2023: 1; 2024: 5; 2025: 1.
9 papers.
- 2023Evolutionary Reinforcement Learning: A Surveycited by 25
- 2024Acceleration for Deep Reinforcement Learning using Parallel and Distributed Computing: A Surveycited by 8
- 2024Measuring Diversity of Game Scenarioscited by 5
- 2024UOEP: User-Oriented Exploration Policy for Enhancing Long-Term User Experiences in Recommender Systemscited by 2
- 2024BEACON: A Bayesian Optimization Inspired Strategy for Efficient Novelty Searchcited by 2
- 2025JSON-Bag: A generic game trajectory representationcited by 1
- 2022Geodesics, Non-linearities and the Archive of Novelty Searchcited by 0
- 2022Emergence of Novelty in Evolutionary Algorithmscited by 0
- 2024Combining Neuroevolution with the Search for Novelty to Improve the Generation of Test Inputs for Gamescited by 0
- 2025JSON-Bag: A generic game trajectory representation1 Aug 2025
- 2024Acceleration for Deep Reinforcement Learning using Parallel and Distributed Computing: A Survey8 Nov 2024
- 2024Combining Neuroevolution with the Search for Novelty to Improve the Generation of Test Inputs for Games6 Jul 2024
- 2024BEACON: A Bayesian Optimization Inspired Strategy for Efficient Novelty Search5 Jun 2024
- 2024Measuring Diversity of Game Scenarios15 Apr 2024
- 2024UOEP: User-Oriented Exploration Policy for Enhancing Long-Term User Experiences in Recommender Systems17 Jan 2024
- 2023Evolutionary Reinforcement Learning: A Survey7 Mar 2023
- 2022Emergence of Novelty in Evolutionary Algorithms27 Jun 2022
- 2022Geodesics, Non-linearities and the Archive of Novelty Search6 May 2022