Machine Teaching in Hierarchical Genetic Reinforcement Learning: Curriculum Design of Reward Functions for Swarm Shepherding
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Abstract (arXiv)
The design of reward functions in reinforcement learning is a human skill that comes with experience. Unfortunately, there is not any methodology in the literature that could guide a human to design the reward function or to allow a human to transfer the skills developed in designing reward functions to another human and in a systematic manner. In this paper, we use Systematic Instructional Design, an approach in human education, to engineer a machine education methodology to design reward functions for reinforcement learning. We demonstrate the methodology in designing a hierarchical genetic reinforcement learner that adopts a neural network representation to evolve a swarm controller for an agent shepherding a boids-based swarm. The results reveal that the methodology is able to guide the design of hierarchical reinforcement learners, with each model in the hierarchy learning incrementally through a multi-part reward function. The hierarchy acts as a decision fusion function that combines the individual behaviours and skills learnt by each instruction to create a smart shepherd to control the swarm.
Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). First posted on arXiv 4 Jan 2019.
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Citing papers per year: 2022: 3.
3 papers.
- 2022Multi-Phase Multi-Objective Dexterous Manipulation with Adaptive Hierarchical Curriculumcited by 1
- 2022Physics-Guided Hierarchical Reward Mechanism for Learning-Based Robotic Graspingcited by 0
- 2022Developing Decentralised Resilience to Malicious Influence in Collective Perception Problemcited by 0
- 2022Developing Decentralised Resilience to Malicious Influence in Collective Perception Problem6 Nov 2022
- 2022Physics-Guided Hierarchical Reward Mechanism for Learning-Based Robotic Grasping26 May 2022
- 2022Multi-Phase Multi-Objective Dexterous Manipulation with Adaptive Hierarchical Curriculum26 May 2022