mlsanityData to 14 Oct 2026

Texture Deformation Based Generative Adversarial Networks for Face Editing

arXiv 1812.09832 ↗First posted 24 Dec 2018cs.CVcited by 1

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Abstract (arXiv)

Despite the significant success in image-to-image translation and latent representation based facial attribute editing and expression synthesis, the existing approaches still have limitations in the sharpness of details, distinct image translation and identity preservation. To address these issues, we propose a Texture Deformation Based GAN, namely TDB-GAN, to disentangle texture from original image and transfers domains based on the extracted texture. The approach utilizes the texture to transfer facial attributes and expressions without the consideration of the object pose. This leads to shaper details and more distinct visual effect of the synthesized faces. In addition, it brings the faster convergence during training. The effectiveness of the proposed method is validated through extensive ablation studies. We also evaluate our approach qualitatively and quantitatively on facial attribute and facial expression synthesis. The results on both the CelebA and RaFD datasets suggest that Texture Deformation Based GAN achieves better performance.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). First posted on arXiv 24 Dec 2018.

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