Robust Point Light Source Estimation Using Differentiable Rendering
Not on the map. Why?
Abstract (arXiv)
Illumination estimation is often used in mixed reality to re-render a scene from another point of view, to change the color/texture of an object, or to insert a virtual object consistently lit into a real video or photograph. Specifically, the estimation of a point light source is required for the shadows cast by the inserted object to be consistent with the real scene. We tackle the problem of illumination retrieval given an RGBD image of the scene as an inverse problem: we aim to find the illumination that minimizes the photometric error between the rendered image and the observation. In particular we propose a novel differentiable renderer based on the Blinn-Phong model with cast shadows. We compare our differentiable renderer to state-of-the-art methods and demonstrate its robustness to an incorrect reflectance estimation.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). First posted on arXiv 12 Dec 2018.
Builds on
No reference list yet.
Built on by
Citing papers per year: 2021: 1.
1 paper.
- 2021Deep Portrait Lighting Enhancement with 3D Guidancecited by 2
- 2021Deep Portrait Lighting Enhancement with 3D Guidance4 Aug 2021