mlsanityData to 7 Oct 2026

Non-Line-of-Sight Reconstruction using Efficient Transient Rendering

arXiv 1809.08044 ↗First posted 21 Sep 2018cs.GR cs.CVcited by 17

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Abstract (arXiv)

Being able to see beyond the direct line of sight is an intriguing prospective and could benefit a wide variety of important applications. Recent work has demonstrated that time-resolved measurements of indirect diffuse light contain valuable information for reconstructing shape and reflectance properties of objects located around a corner. In this paper, we introduce a novel reconstruction scheme that, by design, produces solutions that are consistent with state-of-the-art physically-based rendering. Our method combines an efficient forward model (a custom renderer for time-resolved three-bounce indirect light transport) with an optimization framework to reconstruct object geometry in an analysis-by-synthesis sense. We evaluate our algorithm on a variety of synthetic and experimental input data, and show that it gracefully handles uncooperative scenes with high levels of noise or non-diffuse material reflectance.

Key facts. Cited by 17 papers in the map (data through 7 Oct 2026). First posted on arXiv 21 Sep 2018.

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Citing papers per year: 2021: 4; 2022: 2; 2023: 5; 2024: 1; 2025: 2; 2026: 3.

17 papers.

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