mlsanityData to 14 Oct 2026

Emergence of Human-comparable Balancing Behaviors by Deep Reinforcement Learning

arXiv 1809.02074 ↗First posted 6 Sep 2018cs.ROcited by 3

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Abstract (arXiv)

This paper presents a hierarchical framework based on deep reinforcement learning that learns a diversity of policies for humanoid balance control. Conventional zero moment point based controllers perform limited actions during under-actuation, whereas the proposed framework can perform human-like balancing behaviors such as active push-off of ankles. The learning is done through the design of an explainable reward based on physical constraints. The simulated results are presented and analyzed. The successful emergence of human-like behaviors through deep reinforcement learning proves the feasibility of using an AI-based approach for learning humanoid balancing control in a unified framework.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). First posted on arXiv 6 Sep 2018.

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Citing papers per year: 2021: 2; 2022: 0; 2023: 1.

3 papers.