Cycle-of-Learning for Autonomous Systems from Human Interaction
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Abstract (arXiv)
We discuss different types of human-robot interaction paradigms in the context of training end-to-end reinforcement learning algorithms. We provide a taxonomy to categorize the types of human interaction and present our Cycle-of-Learning framework for autonomous systems that combines different human-interaction modalities with reinforcement learning. Two key concepts provided by our Cycle-of-Learning framework are how it handles the integration of the different human-interaction modalities (demonstration, intervention, and evaluation) and how to define the switching criteria between them.
Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). First posted on arXiv 28 Aug 2018.
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Citing papers per year: 2021: 2; 2022: 0; 2023: 1; 2024: 1.
4 papers.
- 2021Recent Advances in Leveraging Human Guidance for Sequential Decision-Making Taskscited by 13
- 2021Combining Learning from Human Feedback and Knowledge Engineering to Solve Hierarchical Tasks in Minecraftcited by 3
- 2024Combining RL and IL using a dynamic, performance-based modulation over learning signals and its application to local planningcited by 3
- 2023An Emergency Disposal Decision-making Method with Human--Machine Collaborationcited by 0
- 2024Combining RL and IL using a dynamic, performance-based modulation over learning signals and its application to local planning16 May 2024
- 2023An Emergency Disposal Decision-making Method with Human--Machine Collaboration29 May 2023
- 2021Combining Learning from Human Feedback and Knowledge Engineering to Solve Hierarchical Tasks in Minecraft7 Dec 2021
- 2021Recent Advances in Leveraging Human Guidance for Sequential Decision-Making Tasks13 Jul 2021