Multi-Tenant Cross-Slice Resource Orchestration: A Deep Reinforcement Learning Approach
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Abstract (arXiv)
With the cellular networks becoming increasingly agile, a major challenge lies in how to support diverse services for mobile users (MUs) over a common physical network infrastructure. Network slicing is a promising solution to tailor the network to match such service requests. This paper considers a system with radio access network (RAN)-only slicing, where the physical infrastructure is split into slices providing computation and communication functionalities. A limited number of channels are auctioned across scheduling slots to MUs of multiple service providers (SPs) (i.e., the tenants). Each SP behaves selfishly to maximize the expected long-term payoff from the competition with other SPs for the orchestration of channels, which provides its MUs with the opportunities to access the computation and communication slices. This problem is modelled as a stochastic game, in which the decision makings of a SP depend on the global network dynamics as well as the joint control policy of all SPs. To approximate the Nash equilibrium solutions, we first construct an abstract stochastic game with the local conjectures of channel auction among the SPs. We then linearly decompose the per-SP Markov decision process to simplify the decision makings at a SP and derive an online scheme based on deep reinforcement learning to approach the optimal abstract control policies. Numerical experiments show significant performance gains from our scheme.
Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). First posted on arXiv 17 Jul 2018.
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Citing papers per year: 2021: 3; 2022: 6; 2023: 1.
10 papers.
- 2021Applications of Multi-Agent Reinforcement Learning in Future Internet: A Comprehensive Surveycited by 34
- 2021Applications and Techniques for Fast Machine Learning in Sciencecited by 32
- 2023Holistic Network Virtualization and Pervasive Network Intelligence for 6Gcited by 14
- 2022Collaborative Perception for Autonomous Driving: Current Status and Future Trendcited by 10
- 2022Distributed Resource Allocation for URLLC in IIoT Scenarios: A Multi-Armed Bandit Approachcited by 3
- 2022Reinforcement Learning-Empowered Mobile Edge Computing for 6G Edge Intelligencecited by 2
- 2021Fundamental Limits of Reinforcement Learning in Environment with Endogeneous and Exogeneous Uncertaintycited by 0
- 2022A Review of the Convergence of 5G/6G Architecture and Deep Learningcited by 0
- 2022An approach to implement Reinforcement Learning for Heterogeneous Vehicular Networkscited by 0
- 2022Age of Semantics in Cooperative Communications: To Expedite Simulation Towards Real via Offline Reinforcement Learningcited by 0
- 2023Holistic Network Virtualization and Pervasive Network Intelligence for 6G2 Jan 2023
- 2022Distributed Resource Allocation for URLLC in IIoT Scenarios: A Multi-Armed Bandit Approach22 Nov 2022
- 2022Age of Semantics in Cooperative Communications: To Expedite Simulation Towards Real via Offline Reinforcement Learning19 Sep 2022
- 2022An approach to implement Reinforcement Learning for Heterogeneous Vehicular Networks26 Aug 2022
- 2022Collaborative Perception for Autonomous Driving: Current Status and Future Trend22 Aug 2022
- 2022A Review of the Convergence of 5G/6G Architecture and Deep Learning16 Aug 2022
- 2022Reinforcement Learning-Empowered Mobile Edge Computing for 6G Edge Intelligence27 Jan 2022
- 2021Applications of Multi-Agent Reinforcement Learning in Future Internet: A Comprehensive Survey26 Oct 2021
- 2021Applications and Techniques for Fast Machine Learning in Science25 Oct 2021
- 2021Fundamental Limits of Reinforcement Learning in Environment with Endogeneous and Exogeneous Uncertainty15 Jun 2021