Finding the bandit in a graph: Sequential search-and-stop
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Abstract (arXiv)
We consider the problem where an agent wants to find a hidden object that is randomly located in some vertex of a directed acyclic graph (DAG) according to a fixed but possibly unknown distribution. The agent can only examine vertices whose in-neighbors have already been examined. In this paper, we address a learning setting where we allow the agent to stop before having found the object and restart searching on a new independent instance of the same problem. Our goal is to maximize the total number of hidden objects found given a time budget. The agent can thus skip an instance after realizing that it would spend too much time on it. Our contributions are both to the search theory and multi-armed bandits. If the distribution is known, we provide a quasi-optimal and efficient stationary strategy. If the distribution is unknown, we additionally show how to sequentially approximate it and, at the same time, act near-optimally in order to collect as many hidden objects as possible.
Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). First posted on arXiv 6 Jun 2018.
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Citing papers per year: 2023: 1; 2024: 0; 2025: 0; 2026: 2.
3 papers.