Deep Curiosity Search: Intra-Life Exploration Can Improve Performance on Challenging Deep Reinforcement Learning Problems
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Abstract (arXiv)
Traditional exploration methods in RL require agents to perform random actions to find rewards. But these approaches struggle on sparse-reward domains like Montezuma's Revenge where the probability that any random action sequence leads to reward is extremely low. Recent algorithms have performed well on such tasks by encouraging agents to visit new states or perform new actions in relation to all prior training episodes (which we call across-training novelty). But such algorithms do not consider whether an agent exhibits intra-life novelty: doing something new within the current episode, regardless of whether those behaviors have been performed in previous episodes. We hypothesize that across-training novelty might discourage agents from revisiting initially non-rewarding states that could become important stepping stones later in training. We introduce Deep Curiosity Search (DeepCS), which encourages intra-life exploration by rewarding agents for visiting as many different states as possible within each episode, and show that DeepCS matches the performance of current state-of-the-art methods on Montezuma's Revenge. We further show that DeepCS improves exploration on Amidar, Freeway, Gravitar, and Tutankham (many of which are hard exploration games). Surprisingly, DeepCS doubles A2C performance on Seaquest, a game we would not have expected to benefit from intra-life exploration because the arena is small and already easily navigated by naive exploration techniques. In one run, DeepCS achieves a maximum training score of 80,000 points on Seaquest, higher than any methods other than Ape-X. The strong performance of DeepCS on these sparse- and dense-reward tasks suggests that encouraging intra-life novelty is an interesting, new approach for improving performance in Deep RL and motivates further research into hybridizing across-training and intra-life exploration methods.
Key facts. Cited by 12 papers in the map (data through 14 Oct 2026). First posted on arXiv 1 Jun 2018.
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Citing papers per year: 2021: 3; 2022: 4; 2023: 2; 2024: 1; 2025: 1; 2026: 1.
12 papers.
- 2022Exploration in Deep Reinforcement Learning: A Surveycited by 166
- 2021Exploration in Deep Reinforcement Learning: From Single-Agent to Multiagent Domaincited by 58
- 2022Exploration via Elliptical Episodic Bonusescited by 51
- 2021Multi-task curriculum learning in a complex, visual, hard-exploration domain: Minecraftcited by 35
- 2023Evolutionary Reinforcement Learning: A Surveycited by 29
- 2022An information-theoretic perspective on intrinsic motivation in reinforcement learning: a surveycited by 28
- 2023A Study of Global and Episodic Bonuses for Exploration in Contextual MDPscited by 20
- 2025Diverse Prompts: Illuminating the Prompt Space of Large Language Models with MAP-Elitescited by 1
- 2021Active Reinforcement Learning over MDPscited by 0
- 2022Evolving Neural Networks with Optimal Balance between Information Flow and Connections Costcited by 0
- 2024Goal Exploration via Adaptive Skill Distribution for Goal-Conditioned Reinforcement Learningcited by 0
- 2026MLREF: Efficient Module Reuse for Reward Design in Reinforcement Learning via Large Language Modelscited by 0
- 2026MLREF: Efficient Module Reuse for Reward Design in Reinforcement Learning via Large Language Models19 Aug 2026
- 2025Diverse Prompts: Illuminating the Prompt Space of Large Language Models with MAP-Elites19 Apr 2025
- 2024Goal Exploration via Adaptive Skill Distribution for Goal-Conditioned Reinforcement Learning19 Apr 2024
- 2023A Study of Global and Episodic Bonuses for Exploration in Contextual MDPs5 Jun 2023
- 2023Evolutionary Reinforcement Learning: A Survey7 Mar 2023
- 2022Exploration via Elliptical Episodic Bonuses11 Oct 2022
- 2022An information-theoretic perspective on intrinsic motivation in reinforcement learning: a survey19 Sep 2022
- 2022Exploration in Deep Reinforcement Learning: A Survey2 May 2022
- 2022Evolving Neural Networks with Optimal Balance between Information Flow and Connections Cost12 Feb 2022
- 2021Exploration in Deep Reinforcement Learning: From Single-Agent to Multiagent Domain14 Sep 2021
- 2021Active Reinforcement Learning over MDPs5 Aug 2021
- 2021Multi-task curriculum learning in a complex, visual, hard-exploration domain: Minecraft28 Jun 2021