Fast Exploration with Simplified Models and Approximately Optimistic Planning in Model Based Reinforcement Learning
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Abstract (arXiv)
Humans learn to play video games significantly faster than the state-of-the-art reinforcement learning (RL) algorithms. People seem to build simple models that are easy to learn to support planning and strategic exploration. Inspired by this, we investigate two issues in leveraging model-based RL for sample efficiency. First we investigate how to perform strategic exploration when exact planning is not feasible and empirically show that optimistic Monte Carlo Tree Search outperforms posterior sampling methods. Second we show how to learn simple deterministic models to support fast learning using object representation. We illustrate the benefit of these ideas by introducing a novel algorithm, Strategic Object Oriented Reinforcement Learning (SOORL), that outperforms state-of-the-art algorithms in the game of Pitfall! in less than 50 episodes.
Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). First posted on arXiv 1 Jun 2018.
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Citing papers per year: 2022: 1; 2023: 2; 2024: 2.
5 papers.
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- 2024Symbolic Disentangled Representations for Imagescited by 2
- 2022Relate to Predict: Towards Task-Independent Knowledge Representations for Reinforcement Learningcited by 0
- 2024Symbolic Disentangled Representations for Images25 Dec 2024
- 2024Efficient Exploration and Discriminative World Model Learning with an Object-Centric Abstraction21 Aug 2024
- 2023Object-Centric Learning with Slot Mixture Module8 Nov 2023
- 2023Relational Object-Centric Actor-Critic26 Oct 2023
- 2022Relate to Predict: Towards Task-Independent Knowledge Representations for Reinforcement Learning10 Dec 2022