Bandit-Based Monte Carlo Optimization for Nearest Neighbors
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Abstract (arXiv)
The celebrated Monte Carlo method estimates an expensive-to-compute quantity by random sampling. Bandit-based Monte Carlo optimization is a general technique for computing the minimum of many such expensive-to-compute quantities by adaptive random sampling. The technique converts an optimization problem into a statistical estimation problem which is then solved via multi-armed bandits. We apply this technique to solve the problem of high-dimensional k-nearest neighbors, developing an algorithm which we prove is able to identify exact nearest neighbors with high probability. We show that under regularity assumptions on a dataset of n points in d-dimensional space, the complexity of our algorithm scales logarithmically with the dimension of the data as Oleft((n+d)log2 left(fracndδright)right) for error probability δ, rather than linearly as in exact computation requiring O(nd). We corroborate our theoretical results with numerical simulations, showing that our algorithm outperforms both exact computation and state-of-the-art algorithms such as kGraph, NGT, and LSH on real datasets.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). First posted on arXiv 21 May 2018.
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