Anderson Acceleration for Geometry Optimization and Physics Simulation
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Abstract (arXiv)
Many computer graphics problems require computing geometric shapes subject to certain constraints. This often results in non-linear and non-convex optimization problems with globally coupled variables, which pose great challenge for interactive applications. Local-global solvers developed in recent years can quickly compute an approximate solution to such problems, making them an attractive choice for applications that prioritize efficiency over accuracy. However, these solvers suffer from lower convergence rate, and may take a long time to compute an accurate result. In this paper, we propose a simple and effective technique to accelerate the convergence of such solvers. By treating each local-global step as a fixed-point iteration, we apply Anderson acceleration, a well-established technique for fixed-point solvers, to speed up the convergence of a local-global solver. To address the stability issue of classical Anderson acceleration, we propose a simple strategy to guarantee the decrease of target energy and ensure its global convergence. In addition, we analyze the connection between Anderson acceleration and quasi-Newton methods, and show that the canonical choice of its mixing parameter is suitable for accelerating local-global solvers. Moreover, our technique is effective beyond classical local-global solvers, and can be applied to iterative methods with a common structure. We evaluate the performance of our technique on a variety of geometry optimization and physics simulation problems. Our approach significantly reduces the number of iterations required to compute an accurate result, with only a slight increase of computational cost per iteration. Its simplicity and effectiveness makes it a promising tool for accelerating existing algorithms as well as designing efficient new algorithms.
Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). First posted on arXiv 15 May 2018.
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Citing papers per year: 2021: 1; 2022: 1; 2023: 1; 2024: 1; 2025: 1; 2026: 1.
6 papers.
- 2022Fast and Robust Non-Rigid Registration Using Accelerated Majorization-Minimizationcited by 12
- 2021Damped Anderson Mixing for Deep Reinforcement Learning: Acceleration, Convergence, and Stabilizationcited by 8
- 2024Accelerate Neural Subspace-Based Reduced-Order Solver of Deformable Simulation by Lipschitz Optimizationcited by 5
- 2023RegHEC: Hand-Eye Calibration via Simultaneous Multi-view Point Clouds Registration of Arbitrary Objectcited by 1
- 2025FedOSAA: Improving Federated Learning with One-Step Anderson Accelerationcited by 0
- 2026Iskra: A System for Inverse Geometry Processingcited by 0
- 2026Iskra: A System for Inverse Geometry Processing12 Feb 2026
- 2025FedOSAA: Improving Federated Learning with One-Step Anderson Acceleration14 Mar 2025
- 2024Accelerate Neural Subspace-Based Reduced-Order Solver of Deformable Simulation by Lipschitz Optimization5 Sep 2024
- 2023RegHEC: Hand-Eye Calibration via Simultaneous Multi-view Point Clouds Registration of Arbitrary Object27 Apr 2023
- 2022Fast and Robust Non-Rigid Registration Using Accelerated Majorization-Minimization7 Jun 2022
- 2021Damped Anderson Mixing for Deep Reinforcement Learning: Acceleration, Convergence, and Stabilization17 Oct 2021