Fast 3D Point Cloud Denoising via Bipartite Graph Approximation & Total Variation
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Abstract (arXiv)
Acquired 3D point cloud data, whether from active sensors directly or from stereo-matching algorithms indirectly, typically contain non-negligible noise. To address the point cloud denoising problem, we propose a fast graph-based local algorithm. Specifically, given a k-nearest-neighbor graph of the 3D points, we first approximate it with a bipartite graph(independent sets of red and blue nodes) using a KL divergence criterion. For each partite of nodes (say red), we first define surface normal of each red node using 3D coordinates of neighboring blue nodes, so that red node normals n can be written as a linear function of red node coordinates p. We then formulate a convex optimization problem, with a quadratic fidelity term ||p-q||_2^2 given noisy observed red coordinates q and a graph total variation (GTV) regularization term for surface normals of neighboring red nodes. We minimize the resulting l2-l1-norm using alternating direction method of multipliers (ADMM) and proximal gradient descent. The two partites of nodes are alternately optimized until convergence. Experimental results show that compared to state-of-the-art schemes with similar complexity, our proposed algorithm achieves the best overall denoising performance objectively and subjectively.
Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). First posted on arXiv 28 Apr 2018.
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Citing papers per year: 2021: 1; 2022: 0; 2023: 1.
2 papers.
- 2021Graph-Based Depth Denoising & Dequantization for Point Cloud Enhancementcited by 1
- 2023NSANet: Noise Seeking Attention Networkcited by 0
- 2023NSANet: Noise Seeking Attention Network26 Feb 2023
- 2021Graph-Based Depth Denoising & Dequantization for Point Cloud Enhancement9 Nov 2021