Taichi: An Open-Source Computer Graphics Library
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Abstract (arXiv)
An ideal software system in computer graphics should be a combination of innovative ideas, solid software engineering and rapid development. However, in reality these requirements are seldom met simultaneously. In this paper, we present early results on an open-source library named Taichi (http://taichi.graphics), which alleviates this practical issue by providing an accessible, portable, extensible, and high-performance infrastructure that is reusable and tailored for computer graphics. As a case study, we share our experience in building a novel physical simulation system using Taichi.
Key facts. Cited by 3 papers in the map (data through 13 Oct 2026). First posted on arXiv 24 Apr 2018.
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Citing papers per year: 2021: 2; 2022: 0; 2023: 0; 2024: 0; 2025: 1.
3 papers.
- 2025SCAIL: Towards Studio-Grade Character Animation via In-Context Learning of 3D-Consistent Pose Representationscited by 13
- 2021LazyTensor: combining eager execution with domain-specific compilerscited by 11
- 2021Designing Composites with Target Effective Young's Modulus using Reinforcement Learningcited by 3
- 2025SCAIL: Towards Studio-Grade Character Animation via In-Context Learning of 3D-Consistent Pose Representations5 Dec 2025
- 2021Designing Composites with Target Effective Young's Modulus using Reinforcement Learning7 Oct 2021
- 2021LazyTensor: combining eager execution with domain-specific compilers26 Feb 2021