An Approximate Shading Model with Detail Decomposition for Object Relighting
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Abstract (arXiv)
We present an object relighting system that allows an artist to select an object from an image and insert it into a target scene. Through simple interactions, the system can adjust illumination on the inserted object so that it appears naturally in the scene. To support image-based relighting, we build object model from the image, and propose a perceptually-inspired approximate shading model for the relighting. It decomposes the shading field into (a) a rough shape term that can be reshaded, (b) a parametric shading detail that encodes missing features from the first term, and (c) a geometric detail term that captures fine-scale material properties. With this decomposition, the shading model combines 3D rendering and image-based composition and allows more flexible compositing than image-based methods. Quantitative evaluation and a set of user studies suggest our method is a promising alternative to existing methods of object insertion.
Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). First posted on arXiv 20 Apr 2018.
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Citing papers per year: 2021: 2; 2022: 0; 2023: 2; 2024: 0; 2025: 1.
5 papers.
- 2021GMLight: Lighting Estimation via Geometric Distribution Approximationcited by 28
- 2023Material Palette: Extraction of Materials from a Single Imagecited by 28
- 2021Deep Image-based Illumination Harmonizationcited by 11
- 2023Intrinsic Harmonization for Illumination-Aware Compositingcited by 11
- 2025From Gallery to Wrist: Realistic 3D Bracelet Insertion in Videoscited by 1
- 2025From Gallery to Wrist: Realistic 3D Bracelet Insertion in Videos27 Jul 2025
- 2023Intrinsic Harmonization for Illumination-Aware Compositing6 Dec 2023
- 2023Material Palette: Extraction of Materials from a Single Image28 Nov 2023
- 2021Deep Image-based Illumination Harmonization31 Jul 2021
- 2021GMLight: Lighting Estimation via Geometric Distribution Approximation20 Feb 2021