mlsanityData to 7 Oct 2026

An Approximate Shading Model with Detail Decomposition for Object Relighting

arXiv 1804.07514 ↗First posted 20 Apr 2018cs.CVcited by 5

Not on the map. Why?

Abstract (arXiv)

We present an object relighting system that allows an artist to select an object from an image and insert it into a target scene. Through simple interactions, the system can adjust illumination on the inserted object so that it appears naturally in the scene. To support image-based relighting, we build object model from the image, and propose a perceptually-inspired approximate shading model for the relighting. It decomposes the shading field into (a) a rough shape term that can be reshaded, (b) a parametric shading detail that encodes missing features from the first term, and (c) a geometric detail term that captures fine-scale material properties. With this decomposition, the shading model combines 3D rendering and image-based composition and allows more flexible compositing than image-based methods. Quantitative evaluation and a set of user studies suggest our method is a promising alternative to existing methods of object insertion.

Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). First posted on arXiv 20 Apr 2018.

Builds on

No reference list yet.

Built on by

Cited by year

Citing papers per year: 2021: 2; 2022: 0; 2023: 2; 2024: 0; 2025: 1.

5 papers.