Infinite-Duration Poorman-Bidding Games
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Abstract (arXiv)
In two-player games on graphs, the players move a token through a graph to produce an infinite path, which determines the winner or payoff of the game. Such games are central in formal verification since they model the interaction between a non-terminating system and its environment. We study em bidding games in which the players bid for the right to move the token. Two bidding rules have been defined. In em Richman bidding, in each round, the players simultaneously submit bids, and the higher bidder moves the token and pays the other player. em Poorman bidding is similar except that the winner of the bidding pays the "bank" rather than the other player. While poorman reachability games have been studied before, we present, for the first time, results on em infinite-duration poorman games. A central quantity in these games is the em ratio between the two players' initial budgets. The questions we study concern a necessary and sufficient ratio with which a player can achieve a goal. For reachability objectives, such em threshold ratios are known to exist for both bidding rules. We show that the properties of poorman reachability games extend to complex qualitative objectives such as parity, similarly to the Richman case. Our most interesting results concern quantitative poorman games, namely poorman mean-payoff games, where we construct optimal strategies depending on the initial ratio, by showing a connection with em random-turn based games. The connection in itself is interesting, because it does not hold for reachability poorman games. We also solve the complexity problems that arise in poorman bidding games.
Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). First posted on arXiv 12 Apr 2018.
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Citing papers per year: 2023: 2.
2 papers.
- 2023Auction-Based Schedulingcited by 1
- 2023Reachability Poorman Discrete-Bidding Gamescited by 0
- 2023Auction-Based Scheduling18 Oct 2023
- 2023Reachability Poorman Discrete-Bidding Games27 Jul 2023