Eye movement simulation and detector creation to reduce laborious parameter adjustments
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Abstract (arXiv)
Eye movements hold information about human perception, intention and cognitive state. Various algorithms have been proposed to identify and distinguish eye movements, particularly fixations, saccades, and smooth pursuits. A major drawback of existing algorithms is that they rely on accurate and constant sampling rates, impeding straightforward adaptation to new movements such as micro saccades. We propose a novel eye movement simulator that i) probabilistically simulates saccade movements as gamma distributions considering different peak velocities and ii) models smooth pursuit onsets with the sigmoid function. This simulator is combined with a machine learning approach to create detectors for general and specific velocity profiles. Additionally, our approach is capable of using any sampling rate, even with fluctuations. The machine learning approach consists of different binary patterns combined using conditional distributions. The simulation is evaluated against publicly available real data using a squared error, and the detectors are evaluated against state-of-the-art algorithms.
Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). First posted on arXiv 28 Mar 2018.
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Citing papers per year: 2021: 6; 2022: 2; 2023: 1; 2024: 0; 2025: 0; 2026: 1.
10 papers.
- 2021TEyeD: Over 20 million real-world eye images with Pupil, Eyelid, and Iris 2D and 3D Segmentations, 2D and 3D Landmarks, 3D Eyeball, Gaze Vector, and Eye Movement Typescited by 32
- 2021The Gaze and Mouse Signal as additional Source for User Fingerprints in Browser Applicationscited by 10
- 2021A Multimodal Eye Movement Dataset and a Multimodal Eye Movement Segmentation Analysiscited by 7
- 20211000 Pupil Segmentations in a Second using Haar Like Features and Statistical Learningcited by 7
- 2021Maximum and Leaky Maximum Propagationcited by 4
- 2021Tensor Normalization and Full Distribution Trainingcited by 3
- 2022GroupGazer: A Tool to Compute the Gaze per Participant in Groups with integrated Calibration to Map the Gaze Online to a Screen or Beamer Projectioncited by 2
- 2023Area of interest adaption using feature importancecited by 1
- 2022Technical Report: Combining knowledge from Transfer Learning during training and Wide Resnetscited by 0
- 2026EyeMakeYou: Identity-, Task-, and Subjective-State-Conditioned Diffusion for High-Frequency Gaze Synthesiscited by 0
- 2026EyeMakeYou: Identity-, Task-, and Subjective-State-Conditioned Diffusion for High-Frequency Gaze Synthesis3 Sep 2026
- 2023Area of interest adaption using feature importance3 Mar 2023
- 2022Technical Report: Combining knowledge from Transfer Learning during training and Wide Resnets20 Jun 2022
- 2022GroupGazer: A Tool to Compute the Gaze per Participant in Groups with integrated Calibration to Map the Gaze Online to a Screen or Beamer Projection19 Jan 2022
- 2021Tensor Normalization and Full Distribution Training6 Sep 2021
- 2021Maximum and Leaky Maximum Propagation21 May 2021
- 2021TEyeD: Over 20 million real-world eye images with Pupil, Eyelid, and Iris 2D and 3D Segmentations, 2D and 3D Landmarks, 3D Eyeball, Gaze Vector, and Eye Movement Types3 Feb 2021
- 20211000 Pupil Segmentations in a Second using Haar Like Features and Statistical Learning3 Feb 2021
- 2021A Multimodal Eye Movement Dataset and a Multimodal Eye Movement Segmentation Analysis12 Jan 2021
- 2021The Gaze and Mouse Signal as additional Source for User Fingerprints in Browser Applications11 Jan 2021