A New Optimal Algorithm for Computing the Visibility Area of a simple Polygon from a Viewpoint
Not on the map. Why?
Abstract (arXiv)
Given a simple polygon mathcal P of n vertices in the Plane. We study the problem of computing the visibility area from a given viewpoint q inside mathcal P where only sub-linear variables are allowed for working space. Without any memory-constrained, this problem was previously solved in O(n) -time and O(n) -variables space. In a newer research, the visibility area of a point be computed in O(n) -time, using O(√n) variables for working space. In this paper, we present an optimal-time algorithm, using O(c/log n) variables space for computing visibility area, where c<n is the number of critical vertices. We keep the algorithm in the linear-time and reduce space as much as possible.
Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). First posted on arXiv 27 Mar 2018.
Builds on
No reference list yet.
Built on by
Citing papers per year: 2023: 2.
2 papers.
- 2023Minimizing Turns in Watchman Robot Navigation: Strategies and Solutionscited by 0
- 2023Securing Pathways with Orthogonal Robotscited by 0
- 2023Securing Pathways with Orthogonal Robots19 Aug 2023
- 2023Minimizing Turns in Watchman Robot Navigation: Strategies and Solutions19 Aug 2023