Fictitious GAN: Training GANs with Historical Models
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Abstract (arXiv)
Generative adversarial networks (GANs) are powerful tools for learning generative models. In practice, the training may suffer from lack of convergence. GANs are commonly viewed as a two-player zero-sum game between two neural networks. Here, we leverage this game theoretic view to study the convergence behavior of the training process. Inspired by the fictitious play learning process, a novel training method, referred to as Fictitious GAN, is introduced. Fictitious GAN trains the deep neural networks using a mixture of historical models. Specifically, the discriminator (resp. generator) is updated according to the best-response to the mixture outputs from a sequence of previously trained generators (resp. discriminators). It is shown that Fictitious GAN can effectively resolve some convergence issues that cannot be resolved by the standard training approach. It is proved that asymptotically the average of the generator outputs has the same distribution as the data samples.
Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). First posted on arXiv 23 Mar 2018.
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Citing papers per year: 2021: 3; 2022: 3; 2023: 0; 2024: 0; 2025: 1.
7 papers.
- 2022FL Games: A Federated Learning Framework for Distribution Shiftscited by 14
- 2021Game of GANs: Game-Theoretical Models for Generative Adversarial Networkscited by 6
- 2021Boundary of Distribution Support Generator (BDSG): Sample Generation on the Boundarycited by 6
- 2021Fuzzy Generative Adversarial Networkscited by 1
- 2022Unified Policy Optimization for Continuous-action Reinforcement Learning in Non-stationary Tasks and Gamescited by 1
- 2022FL Games: A federated learning framework for distribution shiftscited by 0
- 2025Nested Annealed Training Scheme for Generative Adversarial Networkscited by 0
- 2025Nested Annealed Training Scheme for Generative Adversarial Networks20 Jan 2025
- 2022FL Games: A Federated Learning Framework for Distribution Shifts31 Oct 2022
- 2022Unified Policy Optimization for Continuous-action Reinforcement Learning in Non-stationary Tasks and Games19 Aug 2022
- 2022FL Games: A federated learning framework for distribution shifts23 May 2022
- 2021Fuzzy Generative Adversarial Networks27 Oct 2021
- 2021Boundary of Distribution Support Generator (BDSG): Sample Generation on the Boundary21 Jul 2021
- 2021Game of GANs: Game-Theoretical Models for Generative Adversarial Networks13 Jun 2021