mlsanityData to 14 Oct 2026

Deep Reinforcement Learning with Model Learning and Monte Carlo Tree Search in Minecraft

arXiv 1803.08456 ↗First posted 22 Mar 2018cs.AI cs.LG stat.MLcited by 5

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Abstract (arXiv)

Deep reinforcement learning has been successfully applied to several visual-input tasks using model-free methods. In this paper, we propose a model-based approach that combines learning a DNN-based transition model with Monte Carlo tree search to solve a block-placing task in Minecraft. Our learned transition model predicts the next frame and the rewards one step ahead given the last four frames of the agent's first-person-view image and the current action. Then a Monte Carlo tree search algorithm uses this model to plan the best sequence of actions for the agent to perform. On the proposed task in Minecraft, our model-based approach reaches the performance comparable to the Deep Q-Network's, but learns faster and, thus, is more training sample efficient.

Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). First posted on arXiv 22 Mar 2018.

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Citing papers per year: 2021: 1; 2022: 1; 2023: 1; 2024: 1; 2025: 1.

5 papers.