Deep Reinforcement Learning with Model Learning and Monte Carlo Tree Search in Minecraft
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Abstract (arXiv)
Deep reinforcement learning has been successfully applied to several visual-input tasks using model-free methods. In this paper, we propose a model-based approach that combines learning a DNN-based transition model with Monte Carlo tree search to solve a block-placing task in Minecraft. Our learned transition model predicts the next frame and the rewards one step ahead given the last four frames of the agent's first-person-view image and the current action. Then a Monte Carlo tree search algorithm uses this model to plan the best sequence of actions for the agent to perform. On the proposed task in Minecraft, our model-based approach reaches the performance comparable to the Deep Q-Network's, but learns faster and, thus, is more training sample efficient.
Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). First posted on arXiv 22 Mar 2018.
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Citing papers per year: 2021: 1; 2022: 1; 2023: 1; 2024: 1; 2025: 1.
5 papers.
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- 2023MCU: An Evaluation Framework for Open-Ended Game Agentscited by 34
- 2025pix2pockets: Shot Suggestions in 8-Ball Pool from a Single Image in the Wildcited by 2
- 2024Heuristic Algorithm-based Action Masking Reinforcement Learning (HAAM-RL) with Ensemble Inference Methodcited by 0
- 2025pix2pockets: Shot Suggestions in 8-Ball Pool from a Single Image in the Wild16 Apr 2025
- 2024Heuristic Algorithm-based Action Masking Reinforcement Learning (HAAM-RL) with Ensemble Inference Method21 Mar 2024
- 2023MCU: An Evaluation Framework for Open-Ended Game Agents12 Oct 2023
- 2022Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videos23 Jun 2022
- 2021Deep reinforcement learning in medical imaging: A literature review5 Mar 2021