Efficient Hierarchical Graph-Based Segmentation of RGBD Videos
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Abstract (arXiv)
We present an efficient and scalable algorithm for segmenting 3D RGBD point clouds by combining depth, color, and temporal information using a multistage, hierarchical graph-based approach. Our algorithm processes a moving window over several point clouds to group similar regions over a graph, resulting in an initial over-segmentation. These regions are then merged to yield a dendrogram using agglomerative clustering via a minimum spanning tree algorithm. Bipartite graph matching at a given level of the hierarchical tree yields the final segmentation of the point clouds by maintaining region identities over arbitrarily long periods of time. We show that a multistage segmentation with depth then color yields better results than a linear combination of depth and color. Due to its incremental processing, our algorithm can process videos of any length and in a streaming pipeline. The algorithm's ability to produce robust, efficient segmentation is demonstrated with numerous experimental results on challenging sequences from our own as well as public RGBD data sets.
Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). First posted on arXiv 26 Jan 2018.
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Citing papers per year: 2021: 1; 2022: 1; 2023: 0; 2024: 1.
3 papers.
- 20244D Panoptic Scene Graph Generation16 May 2024
- 2022Learning a Fast 3D Spectral Approach to Object Segmentation and Tracking over Space and Time15 Dec 2022
- 2021Centimeter-Wave Free-Space Time-of-Flight Imaging25 May 2021