Deep Interactive Evolution
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Abstract (arXiv)
This paper describes an approach that combines generative adversarial networks (GANs) with interactive evolutionary computation (IEC). While GANs can be trained to produce lifelike images, they are normally sampled randomly from the learned distribution, providing limited control over the resulting output. On the other hand, interactive evolution has shown promise in creating various artifacts such as images, music and 3D objects, but traditionally relies on a hand-designed evolvable representation of the target domain. The main insight in this paper is that a GAN trained on a specific target domain can act as a compact and robust genotype-to-phenotype mapping (i.e. most produced phenotypes do resemble valid domain artifacts). Once such a GAN is trained, the latent vector given as input to the GAN's generator network can be put under evolutionary control, allowing controllable and high-quality image generation. In this paper, we demonstrate the advantage of this novel approach through a user study in which participants were able to evolve images that strongly resemble specific target images.
Key facts. Cited by 13 papers in the map (data through 7 Oct 2026). First posted on arXiv 24 Jan 2018.
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Citing papers per year: 2021: 2; 2022: 1; 2023: 3; 2024: 3; 2025: 3; 2026: 1.
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- 2023ChatGPT and Other Large Language Models as Evolutionary Engines for Online Interactive Collaborative Game Designcited by 20
- 2021Master Face Attacks on Face Recognition Systemscited by 7
- 2023Lode Encoder: AI-constrained co-creativitycited by 6
- 2025PuzzleJAX: A Benchmark for Reasoning and Learningcited by 4
- 2021Using Multiple Generative Adversarial Networks to Build Better-Connected Levels for Mega Mancited by 3
- 2022Aesthetic Bot: Interactively Evolving Game Maps on Twittercited by 2
- 2024Evolutionary Retrofittingcited by 2
- 2025Controlling the image generation process with parametric activation functionscited by 1
- 2023Evolutionary Machine Learning and Gamescited by 0
- 2024Collaborative Interactive Evolution of Art in the Latent Space of Deep Generative Modelscited by 0
- 2024HAIFAI: Human-AI Interaction for Mental Face Reconstructioncited by 0
- 2025Text-to-Level Diffusion Models With Various Text Encoders for Super Mario Broscited by 0
- 2026Diffusion Crossover: Defining Evolutionary Recombination in Diffusion Models via Noise Sequence Interpolation16 Apr 2026
- 2025Controlling the image generation process with parametric activation functions17 Oct 2025
- 2025PuzzleJAX: A Benchmark for Reasoning and Learning22 Aug 2025
- 2025Text-to-Level Diffusion Models With Various Text Encoders for Super Mario Bros30 Jun 2025
- 2024HAIFAI: Human-AI Interaction for Mental Face Reconstruction9 Dec 2024
- 2024Evolutionary Retrofitting15 Oct 2024
- 2024Collaborative Interactive Evolution of Art in the Latent Space of Deep Generative Models28 Mar 2024
- 2023Evolutionary Machine Learning and Games20 Nov 2023
- 2023Lode Encoder: AI-constrained co-creativity2 Aug 2023
- 2023ChatGPT and Other Large Language Models as Evolutionary Engines for Online Interactive Collaborative Game Design9 Feb 2023
- 2022Aesthetic Bot: Interactively Evolving Game Maps on Twitter9 Aug 2022
- 2021Master Face Attacks on Face Recognition Systems8 Sep 2021
- 2025PuzzleJAX: A Benchmark for Reasoning and Learningcited by 4
- 2025PuzzleJAX: A Benchmark for Reasoning and Learning22 Aug 2025
- 2023ChatGPT and Other Large Language Models as Evolutionary Engines for Online Interactive Collaborative Game Designcited by 20
- 2021Master Face Attacks on Face Recognition Systemscited by 7
- 2023Lode Encoder: AI-constrained co-creativitycited by 6
- 2021Using Multiple Generative Adversarial Networks to Build Better-Connected Levels for Mega Mancited by 3
- 2022Aesthetic Bot: Interactively Evolving Game Maps on Twittercited by 2
- 2024Evolutionary Retrofittingcited by 2
- 2025Controlling the image generation process with parametric activation functionscited by 1
- 2023Evolutionary Machine Learning and Gamescited by 0
- 2024Collaborative Interactive Evolution of Art in the Latent Space of Deep Generative Modelscited by 0
- 2024HAIFAI: Human-AI Interaction for Mental Face Reconstructioncited by 0
- 2025Controlling the image generation process with parametric activation functions17 Oct 2025
- 2024HAIFAI: Human-AI Interaction for Mental Face Reconstruction9 Dec 2024
- 2024Evolutionary Retrofitting15 Oct 2024
- 2024Collaborative Interactive Evolution of Art in the Latent Space of Deep Generative Models28 Mar 2024
- 2023Evolutionary Machine Learning and Games20 Nov 2023
- 2023Lode Encoder: AI-constrained co-creativity2 Aug 2023
- 2023ChatGPT and Other Large Language Models as Evolutionary Engines for Online Interactive Collaborative Game Design9 Feb 2023
- 2022Aesthetic Bot: Interactively Evolving Game Maps on Twitter9 Aug 2022
- 2021Master Face Attacks on Face Recognition Systems8 Sep 2021
- 2021Using Multiple Generative Adversarial Networks to Build Better-Connected Levels for Mega Man30 Jan 2021