mlsanityData to 14 Oct 2026

Edge Computing Meets Millimeter-wave Enabled VR: Paving the Way to Cutting the Cord

arXiv 1801.07614 ↗First posted 23 Jan 2018cs.IT cs.NI math.ITcited by 1

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Abstract (arXiv)

In this paper, a novel proactive computing and mmWave communication for ultra-reliable and low latency wireless virtual reality (VR is proposed. By leveraging information about users' poses, proactive computing and caching are used to pre-compute and store users' HD video frames to minimize the computing latency. Furthermore, multi-connectivity is exploited to ensure reliable mmWave links to deliver users' requested HD frames. The performance of the proposed approach is validated on a VR network serving an interactive gaming arcade, where dynamic and real-time rendering of HD video frames is needed and impulse actions of different players impact the content to be shown. Simulation results show significant gains of up to 30% reduction in end-to-end delay and 50% in the 90^textrmth percentile communication delay.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). First posted on arXiv 23 Jan 2018.

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