mlsanityData to 14 Oct 2026

Interactive Video Object Segmentation in the Wild

arXiv 1801.00269 ↗First posted 31 Dec 2017cs.CVcited by 16

Not on the map. Why?

Abstract (arXiv)

In this paper we present our system for human-in-the-loop video object segmentation. The backbone of our system is a method for one-shot video object segmentation. While fast, this method requires an accurate pixel-level segmentation of one (or several) frames as input. As manually annotating such a segmentation is impractical, we propose a deep interactive image segmentation method, that can accurately segment objects with only a handful of clicks. On the GrabCut dataset, our method obtains 90% IOU with just 3.8 clicks on average, setting the new state of the art. Furthermore, as our method iteratively refines an initial segmentation, it can effectively correct frames where the video object segmentation fails, thus allowing users to quickly obtain high quality results even on challenging sequences. Finally, we investigate usage patterns and give insights in how many steps users take to annotate frames, what kind of corrections they provide, etc., thus giving important insights for further improving interactive video segmentation.

Key facts. Cited by 16 papers in the map (data through 14 Oct 2026). First posted on arXiv 31 Dec 2017.

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Citing papers per year: 2021: 6; 2022: 1; 2023: 2; 2024: 6; 2025: 0; 2026: 1.

16 papers.

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