mlsanityData to 14 Oct 2026

Genetic Algorithms for Evolving Computer Chess Programs

arXiv 1711.08337 ↗First posted 21 Nov 2017cs.NE cs.LG stat.MLcited by 3

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Abstract (arXiv)

This paper demonstrates the use of genetic algorithms for evolving: 1) a grandmaster-level evaluation function, and 2) a search mechanism for a chess program, the parameter values of which are initialized randomly. The evaluation function of the program is evolved by learning from databases of (human) grandmaster games. At first, the organisms are evolved to mimic the behavior of human grandmasters, and then these organisms are further improved upon by means of coevolution. The search mechanism is evolved by learning from tactical test suites. Our results show that the evolved program outperforms a two-time world computer chess champion and is at par with the other leading computer chess programs.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). First posted on arXiv 21 Nov 2017.

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Citing papers per year: 2021: 1; 2022: 0; 2023: 0; 2024: 0; 2025: 1; 2026: 1.

3 papers.