Asymmetric Action Abstractions for Multi-Unit Control in Adversarial Real-Time Games
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Abstract (arXiv)
Action abstractions restrict the number of legal actions available during search in multi-unit real-time adversarial games, thus allowing algorithms to focus their search on a set of promising actions. Optimal strategies derived from un-abstracted spaces are guaranteed to be no worse than optimal strategies derived from action-abstracted spaces. In practice, however, due to real-time constraints and the state space size, one is only able to derive good strategies in un-abstracted spaces in small-scale games. In this paper we introduce search algorithms that use an action abstraction scheme we call asymmetric abstraction. Asymmetric abstractions retain the un-abstracted spaces' theoretical advantage over regularly abstracted spaces while still allowing the search algorithms to derive effective strategies, even in large-scale games. Empirical results on combat scenarios that arise in a real-time strategy game show that our search algorithms are able to substantially outperform state-of-the-art approaches.
Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). First posted on arXiv 22 Nov 2017.
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Citing papers per year: 2021: 1; 2022: 0; 2023: 0; 2024: 0; 2025: 1; 2026: 1.
3 papers.
- 2021Generating Diverse and Competitive Play-Styles for Strategy Gamescited by 6
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- 2026Hierarchical Reinforcement Learning in StarCraft Micromanagement with Influence Maps and Cluster-based Scripts29 Jun 2026
- 2025AUPO -- Abstracted Until Proven Otherwise: A Reward Distribution Based Abstraction Algorithm27 Oct 2025
- 2021Generating Diverse and Competitive Play-Styles for Strategy Games17 Apr 2021