Improving 6D Pose Estimation of Objects in Clutter via Physics-aware Monte Carlo Tree Search
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Abstract (arXiv)
This work proposes a process for efficiently searching over combinations of individual object 6D pose hypotheses in cluttered scenes, especially in cases involving occlusions and objects resting on each other. The initial set of candidate object poses is generated from state-of-the-art object detection and global point cloud registration techniques. The best-scored pose per object by using these techniques may not be accurate due to overlaps and occlusions. Nevertheless, experimental indications provided in this work show that object poses with lower ranks may be closer to the real poses than ones with high ranks according to registration techniques. This motivates a global optimization process for improving these poses by taking into account scene-level physical interactions between objects. It also implies that the Cartesian product of candidate poses for interacting objects must be searched so as to identify the best scene-level hypothesis. To perform the search efficiently, the candidate poses for each object are clustered so as to reduce their number but still keep a sufficient diversity. Then, searching over the combinations of candidate object poses is performed through a Monte Carlo Tree Search (MCTS) process that uses the similarity between the observed depth image of the scene and a rendering of the scene given the hypothesized pose as a score that guides the search procedure. MCTS handles in a principled way the tradeoff between fine-tuning the most promising poses and exploring new ones, by using the Upper Confidence Bound (UCB) technique. Experimental results indicate that this process is able to quickly identify in cluttered scenes physically-consistent object poses that are significantly closer to ground truth compared to poses found by point cloud registration methods.
Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). First posted on arXiv 24 Oct 2017.
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Citing papers per year: 2021: 1; 2022: 1; 2023: 0; 2024: 0; 2025: 1; 2026: 1.
4 papers.
- 2021Towards Deep Learning-based 6D Bin Pose Estimation in 3D Scanscited by 4
- 2022SporeAgent: Reinforced Scene-level Plausibility for Object Pose Refinementcited by 4
- 2025FunHOI: Annotation-Free 3D Hand-Object Interaction Generation via Functional Text Guidancecited by 2
- 2026G6D: Geometric Learning-Free RGB-D 6D Pose Solver for Robotic Manipulationcited by 0
- 2026G6D: Geometric Learning-Free RGB-D 6D Pose Solver for Robotic Manipulation20 Sep 2026
- 2025FunHOI: Annotation-Free 3D Hand-Object Interaction Generation via Functional Text Guidance28 Feb 2025
- 2022SporeAgent: Reinforced Scene-level Plausibility for Object Pose Refinement1 Jan 2022
- 2021Towards Deep Learning-based 6D Bin Pose Estimation in 3D Scans17 Dec 2021