Churn Prediction in Mobile Social Games: Towards a Complete Assessment Using Survival Ensembles
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Abstract (arXiv)
Reducing user attrition, i.e. churn, is a broad challenge faced by several industries. In mobile social games, decreasing churn is decisive to increase player retention and rise revenues. Churn prediction models allow to understand player loyalty and to anticipate when they will stop playing a game. Thanks to these predictions, several initiatives can be taken to retain those players who are more likely to churn. Survival analysis focuses on predicting the time of occurrence of a certain event, churn in our case. Classical methods, like regressions, could be applied only when all players have left the game. The challenge arises for datasets with incomplete churning information for all players, as most of them still connect to the game. This is called a censored data problem and is in the nature of churn. Censoring is commonly dealt with survival analysis techniques, but due to the inflexibility of the survival statistical algorithms, the accuracy achieved is often poor. In contrast, novel ensemble learning techniques, increasingly popular in a variety of scientific fields, provide high-class prediction results. In this work, we develop, for the first time in the social games domain, a survival ensemble model which provides a comprehensive analysis together with an accurate prediction of churn. For each player, we predict the probability of churning as function of time, which permits to distinguish various levels of loyalty profiles. Additionally, we assess the risk factors that explain the predicted player survival times. Our results show that churn prediction by survival ensembles significantly improves the accuracy and robustness of traditional analyses, like Cox regression.
Key facts. Cited by 11 papers in the map (data through 14 Oct 2026). First posted on arXiv 6 Oct 2017.
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Citing papers per year: 2021: 2; 2022: 4; 2023: 2; 2024: 0; 2025: 2; 2026: 1.
11 papers.
- 2023MOTOR: A Time-To-Event Foundation Model For Structured Medical Recordscited by 78
- 2021Midwifery Learning and Forecasting: Predicting Content Demand with User-Generated Logscited by 6
- 2023The Ethics of AI in Gamescited by 6
- 2026AI for Games in the Foundation Model Eracited by 3
- 2022User Engagement in Mobile Health Applicationscited by 2
- 2022Combining Sequential and Aggregated Data for Churn Prediction in Casual Freemium Gamescited by 1
- 2022Predicting Customer Lifetime Value in Free-to-Play Gamescited by 1
- 2022Actionable Recourse via GANs for Mobile Healthcited by 1
- 2021Understanding & Predicting User Lifetime with Machine Learning in an Anonymous Location-Based Social Networkcited by 0
- 2025e-Profits: A Business-Aligned Evaluation Metric for Profit-Sensitive Customer Churn Predictioncited by 0
- 2025Explainability, risk modeling, and segmentation based customer churn analytics for personalized retention in e-commercecited by 0
- 2026AI for Games in the Foundation Model Era15 Sep 2026
- 2025Explainability, risk modeling, and segmentation based customer churn analytics for personalized retention in e-commerce13 Oct 2025
- 2025e-Profits: A Business-Aligned Evaluation Metric for Profit-Sensitive Customer Churn Prediction9 Jul 2025
- 2023The Ethics of AI in Games12 May 2023
- 2023MOTOR: A Time-To-Event Foundation Model For Structured Medical Records9 Jan 2023
- 2022Actionable Recourse via GANs for Mobile Health12 Nov 2022
- 2022Predicting Customer Lifetime Value in Free-to-Play Games6 Sep 2022
- 2022Combining Sequential and Aggregated Data for Churn Prediction in Casual Freemium Games6 Sep 2022
- 2022User Engagement in Mobile Health Applications16 Jun 2022
- 2021Midwifery Learning and Forecasting: Predicting Content Demand with User-Generated Logs6 Jul 2021
- 2021Understanding & Predicting User Lifetime with Machine Learning in an Anonymous Location-Based Social Network1 Mar 2021