mlsanityData to 7 Oct 2026

Decomposing GR(1) Games with Singleton Liveness Guarantees for Efficient Synthesis

arXiv 1709.07094 ↗First posted 20 Sep 2017cs.LOcited by 1

Not on the map. Why?

Abstract (arXiv)

Temporal logic based synthesis approaches are often used to find trajectories that are correct-by-construction for tasks in systems with complex behavior. Some examples of such tasks include synchronization for multi-agent hybrid systems, reactive motion planning for robots. However, the scalability of such approaches is of concern and at times a bottleneck when transitioning from theory to practice. In this paper, we identify a class of problems in the GR(1) fragment of linear-time temporal logic (LTL) where the synthesis problem allows for a decomposition that enables easy parallelization. This decomposition also reduces the alternation depth, resulting in more efficient synthesis. A multi-agent robot gridworld example with coordination tasks is presented to demonstrate the application of the developed ideas and also to perform empirical analysis for benchmarking the decomposition-based synthesis approach.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). First posted on arXiv 20 Sep 2017.

Builds on

No reference list yet.

Built on by

Cited by year

Citing papers per year: 2022: 1.

1 paper.