mlsanityData to 7 Oct 2026

An Information-Theoretic Optimality Principle for Deep Reinforcement Learning

arXiv 1708.01867 ↗First posted 6 Aug 2017cs.AI cs.LG stat.MLcited by 3

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Abstract (arXiv)

We methodologically address the problem of Q-value overestimation in deep reinforcement learning to handle high-dimensional state spaces efficiently. By adapting concepts from information theory, we introduce an intrinsic penalty signal encouraging reduced Q-value estimates. The resultant algorithm encompasses a wide range of learning outcomes containing deep Q-networks as a special case. Different learning outcomes can be demonstrated by tuning a Lagrange multiplier accordingly. We furthermore propose a novel scheduling scheme for this Lagrange multiplier to ensure efficient and robust learning. In experiments on Atari, our algorithm outperforms other algorithms (e.g. deep and double deep Q-networks) in terms of both game-play performance and sample complexity. These results remain valid under the recently proposed dueling architecture.

Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). First posted on arXiv 6 Aug 2017.

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3 papers.