Helping AI to Play Hearthstone: AAIA'17 Data Mining Challenge
Not on the map. Why?
Abstract (arXiv)
This paper summarizes the AAIA'17 Data Mining Challenge: Helping AI to Play Hearthstone which was held between March 23, and May 15, 2017 at the Knowledge Pit platform. We briefly describe the scope and background of this competition in the context of a more general project related to the development of an AI engine for video games, called Grail. We also discuss the outcomes of this challenge and demonstrate how predictive models for the assessment of player's winning chances can be utilized in a construction of an intelligent agent for playing Hearthstone. Finally, we show a few selected machine learning approaches for modeling state and action values in Hearthstone. We provide evaluation for a few promising solutions that may be used to create more advanced types of agents, especially in conjunction with Monte Carlo Tree Search algorithms.
Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). First posted on arXiv 2 Aug 2017.
Builds on
No reference list yet.
Built on by
Citing papers per year: 2021: 1; 2022: 0; 2023: 1; 2024: 2.
4 papers.
- 2023Summarizing Strategy Card Game AI Competitioncited by 7
- 2021Evolving Evaluation Functions for Collectible Card Game AIcited by 6
- 2024Learning to Beat ByteRL: Exploitability of Collectible Card Game Agentscited by 1
- 2024A Taxonomy of Collectible Card Games from a Game-Playing AI Perspectivecited by 0
- 2024A Taxonomy of Collectible Card Games from a Game-Playing AI Perspective8 Oct 2024
- 2024Learning to Beat ByteRL: Exploitability of Collectible Card Game Agents25 Apr 2024
- 2023Summarizing Strategy Card Game AI Competition19 May 2023
- 2021Evolving Evaluation Functions for Collectible Card Game AI3 May 2021