mlsanityData to 7 Oct 2026

Dense Piecewise Planar RGB-D SLAM for Indoor Environments

arXiv 1708.00514 ↗First posted 1 Aug 2017cs.CVcited by 2

Not on the map. Why?

Abstract (arXiv)

The paper exploits weak Manhattan constraints to parse the structure of indoor environments from RGB-D video sequences in an online setting. We extend the previous approach for single view parsing of indoor scenes to video sequences and formulate the problem of recovering the floor plan of the environment as an optimal labeling problem solved using dynamic programming. The temporal continuity is enforced in a recursive setting, where labeling from previous frames is used as a prior term in the objective function. In addition to recovery of piecewise planar weak Manhattan structure of the extended environment, the orthogonality constraints are also exploited by visual odometry and pose graph optimization. This yields reliable estimates in the presence of large motions and absence of distinctive features to track. We evaluate our method on several challenging indoors sequences demonstrating accurate SLAM and dense mapping of low texture environments. On existing TUM benchmark we achieve competitive results with the alternative approaches which fail in our environments.

Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). First posted on arXiv 1 Aug 2017.

Builds on

No reference list yet.

Built on by

Cited by year

Citing papers per year: 2021: 1; 2022: 0; 2023: 1.

2 papers.