mlsanityData to 7 Oct 2026

Autoencoder-augmented Neuroevolution for Visual Doom Playing

arXiv 1707.03902 ↗First posted 12 Jul 2017cs.AI cs.NEcited by 8

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Abstract (arXiv)

Neuroevolution has proven effective at many reinforcement learning tasks, but does not seem to scale well to high-dimensional controller representations, which are needed for tasks where the input is raw pixel data. We propose a novel method where we train an autoencoder to create a comparatively low-dimensional representation of the environment observation, and then use CMA-ES to train neural network controllers acting on this input data. As the behavior of the agent changes the nature of the input data, the autoencoder training progresses throughout evolution. We test this method in the VizDoom environment built on the classic FPS Doom, where it performs well on a health-pack gathering task.

Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). First posted on arXiv 12 Jul 2017.

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Citing papers per year: 2021: 3; 2022: 2; 2023: 2; 2024: 1.

8 papers.