mlsanityData to 14 Oct 2026

Mechanics Automatically Recognized via Interactive Observation: Jumping

arXiv 1707.03865 ↗First posted 12 Jul 2017cs.AIcited by 4

Not on the map. Why?

Abstract (arXiv)

Jumping has been an important mechanic since its introduction in Donkey Kong. It has taken a variety of forms and shown up in numerous games, with each jump having a different feel. In this paper, we use a modified Nintendo Entertainment System (NES) emulator to semi-automatically run experiments on a large subset (30%) of NES platform games. We use these experiments to build models of jumps from different developers, series, and games across the history of the console. We then examine these models to gain insights into different forms of jumping and their associated feel.

Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). First posted on arXiv 12 Jul 2017.

Builds on

No reference list yet.

Built on by

Cited by year

Citing papers per year: 2021: 1; 2022: 1; 2023: 1; 2024: 0; 2025: 1.

4 papers.