mlsanityData to 7 Oct 2026

GPU-acceleration for Large-scale Tree Boosting

arXiv 1706.08359 ↗First posted 26 Jun 2017stat.ML cs.DC cs.LGcited by 8

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Abstract (arXiv)

In this paper, we present a novel massively parallel algorithm for accelerating the decision tree building procedure on GPUs (Graphics Processing Units), which is a crucial step in Gradient Boosted Decision Tree (GBDT) and random forests training. Previous GPU based tree building algorithms are based on parallel multi-scan or radix sort to find the exact tree split, and thus suffer from scalability and performance issues. We show that using a histogram based algorithm to approximately find the best split is more efficient and scalable on GPU. By identifying the difference between classical GPU-based image histogram construction and the feature histogram construction in decision tree training, we develop a fast feature histogram building kernel on GPU with carefully designed computational and memory access sequence to reduce atomic update conflict and maximize GPU utilization. Our algorithm can be used as a drop-in replacement for histogram construction in popular tree boosting systems to improve their scalability. As an example, to train GBDT on epsilon dataset, our method using a main-stream GPU is 7-8 times faster than histogram based algorithm on CPU in LightGBM and 25 times faster than the exact-split finding algorithm in XGBoost on a dual-socket 28-core Xeon server, while achieving similar prediction accuracy.

Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). First posted on arXiv 26 Jun 2017.

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Citing papers per year: 2021: 2; 2022: 2; 2023: 1; 2024: 1; 2025: 2.

8 papers.